2019-05-17 - Åke Vader ================================ addon-clanarena.zip /prox/configs/config.cfg Cleared the following aliases (same has been done for deathmatch default cfg before as people complained about too much config magic): alias on_enter alias on_enter_ffa alias on_enter_ctf alias on_spec_enter gpl.zip Replaced ezquake.pk3 with one received from Blooddog that gets rid of ICCP PNG errors on Linux non-gpl.zip Replaced various PNG files with files received from Blooddog that gets rid of ICCP PNG errors on Linux 2019-05-10 - Åke Vader ================================ non-gpl.zip /qw/nquake.pk3/default.cfg qtv_api_url "http://metaqtv.duelmania.net/api/v1/servers" => "http://qtvapi.quakeworld.nu/api/v1/servers" tp_took Added cells (good on DM3 4on4) and runes (for CTF) tp_point Added cells (good on DM3 4on4) and runes (for CTF) hud_armor_pent_666 "1" => "0" (shows armor instead of 666 when having pent - good in 4on4...) 2018-09-16 - Åke Vader ================================ gpl.zip ezquake.exe Upgraded to ezquake 3.1. linux.zip binary Upgraded to ezQuake 3.1 (included stock ezQuake binary and one built on Ubuntu18.04) maxosx.zip ezQuake.app folder structure Upgraded to ezQuake 3.1 (used Mac OSX 10.13 version) non-gpl.zip /qw/nquake.pk3/default.cfg cl_pext_lagteleport 1 Added (new in ezQuake 3.1) non-gpl.zip /qw/autoexec.cfg Minor help text fixes to have them correspond to correct binds. gpl.zip /ezquake/Online Manual Point link to ezquake.github.io/manual.html (was outdated sourceforge url) non-gpl.zip /qw/nquake.pk3/default.cfg gl_consolefont 8 => 4 (back to "original" as the new one looks bad on Linux) 2018-09-14 - Åke Vader ================================ non-gpl.zip /qw/nquake.pk3/default.cfg Removed (commented out) the leftovers in following aliases to avoid confusion: alias on_enter alias on_enter_ffa alias on_enter_ctf alias on_spec_enter 2018-08-07 - Mushi (changelog by Åke Vader) ================================ non-gpl.zip ---------------------------------------------------------------------------------------------------- Looked over maps Looked over skins Extracted certain things out of nquake.pk3 non-gpl.zip/qw/nquake.pk3/default.cfg ---------------------------------------------------------------------------------------------------- r_floorcolor "100 150 200" => "50 40 30" (from blue to brown) r_wallcolor "30 80 150" => "80 70 60" (from blue to brown) fov 115 => 110 default_fov 115 => 110 alias -zoom "normalsenscalc;fov 95;wait;fov $oldfov" => "normalsenscalc;fov 90;wait;fov $oldfov" alias aliasview "viewalias" (added) teamskin white => silver enemyskin green => lgtgreen (more fullbright) conchars changed gl_consolefont 7 => 8 (more original-looking) 2018-04-16 - Åke Vader ================================ non-gpl.zip: readme.txt Removed mentioning gl_noinlinergb as gl_loadlitfiles has been extended in newer ezQuake versions. 2017-12-11 - Åke Vader ================================ /qw/nquake.pk3/default.cfg ---------------------------------------------------------------------------------------------------- Fixed F3 and F4 binds that had been swapped. /qw/nquake.pk3/maps/ ---------------------------------------------------------------------------------------------------- Added monsoon.bsp Added bravado.bsp 2017-12-04 - Åke Vader ================================ gpl.zip: Renamed /qw/frogbot.pk3/autoexec.cfg to /qw/frogbot.pk3/frogbot.cfg non-gpl.zip: /qw/nquake.pk3/autoexec.cfg Added "exec frogbot.cfg" Removed bot_* aliases (they're in frogbot.cfg) Moved /qw/nquake.pk3/autoexec.cfg to /qw/ Reason for changes above is that only one autoexec is executed at once. On Linux it was the frogbot.pk3/autoexec.cfg which lead to the user not having a proper HUD. 2017-11-14 - Åke Vader ================================ /qw/nquake.pk3/default.cfg ---------------------------------------------------------------------------------------------------- ruleset "default" => "thunderdome" 2017-11-04 - Åke Vader ================================ /qw/nquake.pk3/autoexec.cfg ---------------------------------------------------------------------------------------------------- Updated weapons and teamsays help aliases to reflect new keybindings. 2017-11-04 - Åke Vader ================================ Included sample configs from the following players in ezquake/configs/samples: -Blooddog -Bps -Dirtbox -GT -Locktar -Locust -Milton -Rikoll 2017-11-03 - Åke Vader ================================ /qw/nquake.pk3/default.cfg ---------------------------------------------------------------------------------------------------- hud_gameclock_countdown 1 => 0 teamskin "white" => "player_white" enemyskin "red" => "player_green" gl_flashblend 0 => 1 r_explosionlight 1 => 0 v_viewheight 0 => -6 qtv_api_url "" => "http://metaqtv.duelmania.net/api/v1/servers" Move scores to top right corner for better low-resolution compability (avoid overlapping elements): hud_score_team_align_y "bottom" => "top" hud_score_team_pos_y "-36" => "40" tp_point: changed report entity "players" for just "enemy" (i.e. removing teammate). Reason for this is shownick command was added to the same key bind as the point command, so when pointing a teammate it won't report "teammate at location" but use shownick instead. Major overhaul of key binds, making sure it has a default coherent setup without weapon scripts. Config is also a bit adapted for 4on4 play with conveniently placed teamplay messages. /qw/nquake.pk3/autoexec.cfg ---------------------------------------------------------------------------------------------------- Removed "exec configs/platform.cfg", was doing nothing anyway. 2017-10-09 - Åke Vader ================================ /qw/nquake.pk3/autoexec.cfg ---------------------------------------------------------------------------------------------------- Removed "wait" commands in _startup_message alias in order to make values for commands that requires a vid_restart to work again. /qw/nquake.pk3/default.cfg ---------------------------------------------------------------------------------------------------- Added a wait command at end of file to replace the removed wait command above. This makes the nQuake "console menu" print correctly... /qw/nquake.pk3/configs/spec.cfg ---------------------------------------------------------------------------------------------------- Corrected the path to spec.cfg in info message (said ezquake/configs/spec.cfg) instead of qw/nquake.pk3/configs/spec.cfg) /qw/nquake.pk3/configs/default.cfg ---------------------------------------------------------------------------------------------------- Removed exec of HUD and change of vid_vsync values from following aliases: alias on_enter "exec cfg/hud_dithes_full.cfg;exec configs/dm.cfg;vid_vsync 0.0" alias on_enter_ffa "exec cfg/hud_dithes_full.cfg;exec configs/dm.cfg;vid_vsync 0.0" alias on_enter_ctf "exec cfg/hud_dithes_full.cfg;exec configs/ctf.cfg;vid_vsync 0.0" alias on_spec_enter "exec configs/spec.cfg;vid_vsync 1.0" Should get rid of unexpected config overrides that cause confusion. /qw/nquake.pk3/configs/default.cfg ---------------------------------------------------------------------------------------------------- Disabled cl_weaponpreselect and cl_weaponhide as they probably just cause confusion for new players. With weaponpreselect it's also possible to change to a weapon which you don't have yet, making the new current weapon icon be empty and only show ammo digits, which is weird. /qw/nquake.pk3/configs/default.cfg ---------------------------------------------------------------------------------------------------- Adjusted the HUD and fitted the current weapon and ammo between the armor/health bars. Made sure HUD looks good down to 1024x768 resolution by moving team score boxes slightly and aligning armor/health bars. /qw/nquake.pk3/configs/default.cfg ---------------------------------------------------------------------------------------------------- Changed crosshairimage from 3 to 1. (3 wouldn't show anything in 1024x768 resolution) readme.txt ---------------------------------------------------------------------------------------------------- Removed section "11. I loaded a custom HUD and it keeps getting switched back to the default one?" - This shouldn't happen anymore after removing the HUD execution from the aliases above. Updated section "14. How do I get in contact with other QuakeWorld players?" - Removed IRC section and replaced it with http://discord.quake.world link instead. Updated section "13. How do I spectate a game?" - Changed link to qtv.quakeworld.nu instead of quakeworld.tv (dead) and also mentioned badplace.eu as an alternative.