Quake Spectating Pack beta 4 by Molgrum
---------------------------------------

To save your own settings:
Do /cfg_save

To enable realtime lights:
r_shadows 2
r_shadow_realtime 1

To enable watervis:
Use vispatch.zip and read the documentation there.

To enable splitscreen when watching demos and QTV:
Set cl_splitscreen to how many extra screens you want.

Changelog
---------

beta 3 -> beta 4:
* Updated executables, support for more platforms and QTV.
* Updated the start scripts to work with IE and Opera (for the moment).
* Added bumpmaps for aerowalk.
* Changed plugins to use QVM for multiplatform support.
* Changed r_novis back to 1.
* Changed gl_compress from 0 to 1.
* Fixed the purple-looking textures on dm3.

beta 2 -> beta 3:
* Changed r_novis from 1 to 0.
* Changed r_wateralpha from 0.4 to 1.
* Fixed the skin on the ground RL.
* Changed the HUD file name to get it autoloaded without a cmdline.

beta 1 -> beta 2:

* Changed cl_gunz from 0 to -5.
* Changed gl_clear from 0 to 1.
* Changed fs_cache from 0 to 1.
* Added shaders to make all models fullbright.
* Added shaders from monkeyrat for Quad powerup shell.
* Added the RL from monkeyrat.
* Changed spectator.bat to close down the DOS-window.
* Changed spectator.bat to execute fte/configs/fte.cfg.
* Fixed the disc loading image which was corrupt in the last pack.
* Set in_rawinput 0 and in_dinput 1 since people experienced mouse problems.
* Removed unnecessary bindings/aliases from the config. Rebound the keys.
* Set volume to 0.5 and disabled ambient sounds.
* Added some menu gfx from ezQuake, but the multiplayer menu is still missing items.
* Fixed the powerupshell to only draw for quad.

Known issues
------------

* The bumpmaps doesn't work on aerowalk.
* spectate.bat doesn't work in Firefox.
* The quad powerupshell provides a strange RL muzzleflash.
* Particle shaft has strange directions sometimes.
* Muzzleflashes appear in places it shouldn't.
* Gibs are causing massive FPS lag.

Credits
-------

I don't have time to write anything long, so here's a quick list:

Spike, TimeServ, bigfoot, Moodles	 - FTE engine, HUD plugin
purplehaze				 - Particle effects, configuration, crosshair
The QRP team				 - Textures, cursor
Zaka					 - Aerowalk textures
PrimeviL				 - Textures, skins
Ruohis, monkeyrat			 - MD3 models, textures, shaders
Rygel					 - Textures
Moon					 - HUD items, console font
Romi					 - Realtime lights
empezar, Aquashark, bps, Unreal, Up2, ui - Feedback

Questions?
----------

Go to #fte

/Molgrum (molgrum at yahoo.se)
